“Don't edit your games for Australia” | Opinion
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Twenty years ago, when I first started in the games industry, I was 17 and Grand Theft Auto III was being raked over the coals.
There had been moral panics about video games before (Mortal Kombat and Carmageddon leap to mind), but GTA III being pulled from shelves in Australia was a real awakening for our industry. It had to be re-released in an edited form, and that whole process was not a trifling matter for those of us involved.
In the first few years of my career, working in PR at Rockstar Games, the hits kept on coming. I