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With 51% of Europe’s population and more than 2.2 billion people around the world playing video games, driving diversity and inclusion in the sector is not only commercially imperative, it is the socially responsible thing to do — the right thing to do.
The video game industry is unique: nowhere else do so many people from so many different backgrounds come together to play, to experience stories together or compete with one another.
If the games we make do not represent society, the sector will not grow and our innovations and opportunities to help people