EA files dynamic difficulty system patent

Originally published on GamesIndustry.biz by

Share this article

Companies in this article

EA has filed a patent for an in-game difficulty system that adapts to the player’s skills, in order to keep them playing for longer.

The patent, as reported by GameSpot, was filed in October 2020, but made public in late March 2021. It details that software using what EA calls Dynamic Difficulty Adjustment would “perform automatic granular difficulty adjustment” in a way that would be “undetectable by a user.”

The patent files also indicate that this system would be able to go through a user’s past activity to “generate a game retention prediction model that predicts an

Continue reading article by clicking here...