How weapon capabilities influence environmental design and player movement

Originally published on GamesIndustry.biz by

Share this article

Hood: Outlaws & Legends is a third person, multiplayer heist game, set against a medieval-inspired backdrop — think Payday meets Game of Thrones. Launching May 10, the game pits two teams against each other in a race to steal riches found within the imposing, heavily fortified structures of the state guards.

This article will focus on ‘The Ranger‘ — one of four playable character classes — who represents a darker take on the folklore legend of Robin Hood, and how the design of the character and his signature longbow became entwined with environmental design, helping to overcome challenges posed

Continue reading article by clicking here...