How weapon capabilities influence environmental design and player movement

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Hood: Outlaws & Legends is a third person, multiplayer heist game, set against a medieval-inspired backdrop — think Payday meets Game of Thrones. Launching May 10, the game pits two teams against each other in a race to steal riches found within the imposing, heavily fortified structures of the state guards.

This article will focus on ‘The Ranger‘ — one of four playable character classes — who represents a darker take on the folklore legend of Robin Hood, and how the design of the character and his signature longbow became entwined with environmental design, helping to overcome challenges posed

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