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In the last article, we talked about the “release candidate” and the work that goes into it, namely fine-tuning, technical compliance and bug-squashing. In this final article we will cover what comes next, when a build is almost ready to be released to the world.
For each platform, there comes a time when you must prepare for the dreaded process of submitting your game. The one process that is out of your control is when you finally upload and submit the final code.
You may have a few sleepless nights worrying about how many bugs have been