How invention and innovation has been the driving force for Guha Bala | GI Live Online

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In the three decades since Guha Bala and his brother Karthik founded Vicarious Visions while still in high school, the studio has ridden on a wave of innovation.

Its first titles involved turning console games into handheld experiences while still bringing something novel or seemingly impossible, such as the rumble feature with the Game Boy Color port of Vigilante 8 or making Tony Hawk’s Pro Skater playable in 3D for the Game Boy Advance.

Following the acquisition from Activision in 2005, the studio continued working with new tech, from the peripheral-based rhythm shenanigans of Guitar Hero

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