Making platforming pop: How Sumo built Sackboy's music levels

Originally published on GamesIndustry.biz by

Share this article

Released as a launch title for the PlayStation 5, Sackboy: A Big Adventure is a 3D platformer for up to four players.

People loved the game for a variety of reasons, but the levels in the game choreographed entirely to iconic pop tracks connected particularly well with our audience.

This article will cover how we built these levels, picked the tracks and, crucially, how we pulled it all together.

The intro

Sackboy originally shot to fame in LittleBigPlanet of course — a franchise renowned for its eclectic soundtrack. When we set out to make Sackboy: A Big Adventure, this legacy was something

Continue reading article by clicking here...