The Last of Us: Part 2 is better for not giving players what they want | Why I Love

Originally published on GamesIndustry.biz by Ollie Jones

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Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other’s work. This entry was contributed by Ollie Jones, co-founder and creative director of Swamp Motel, the theatre, film and gaming hybrid company behind ARGs Plymouth Point, The Mermaid’s Tongue, and The Kindling Hour, as well as the London-based Resident Evil 2 Safe House experience.

Note: This piece will contain massive spoilers for The Last of Us: Part 2.

One of my favorite things about The Last of Us: Part 2 is hidden in the title. It’s the

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