Our Machinery plans to “take a significant chunk of the engine market”

Originally published on GamesIndustry.biz by James Batchelor

Share this article

A new contender in the games engine space plans to take on market leaders Unity and Unreal… by offering less functionality with a ‘build it yourself’ approach.

Launching today, The Machinery is a new toolset from games start-up Our Machinery and has been developed around a plugin-centric model.

Essentially, the ‘core’ of the engine is fairly basic: an editor, a plugin loader and commonly-used functionality such as maths and memory management, the company tells us. Rendering, animation, physics, audio, user interface and other core functions will be handled via plugins, with the creators providing a set of “standard plugins” written

Continue reading article by clicking here...