Best practices to hire and retain diverse talent | GDC 2021

Originally published on GamesIndustry.biz by Marie Dealessandri

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The average turnover rate of a gaming professional is two to five years.

This fact, from the IGDA developer satisfaction survey, was the starting point of a GDC panel discussion entitled ‘Building pipelines to find, grow, and retain diverse talent‘ last week, hosted by IGDA Foundation executive director Nika Nour.

Featuring Unity’s interim global head of inclusion Movell Dash, Niantic’s head of diversity and inclusion Trinidad Hermida, and director of PlayStation Studios QA at Sony Davina Mackey, the discussion aimed at addressing the mechanics at play when it comes to recruiting diversity and the systemic issues with retaining

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