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In September 2020, Psyonix remodelled its multiplayer smash hit Rocket League in a big way, pivoting from a premium game into a free-to-play, live service title. The update saw a huge uptick in new and returning players, and caused the game to pass over a million concurrent players for the first time ever.
Matthew Sanders, the company’s lead online services engineer, explained the main steps that Psyonix followed in order to prepare for the switch. In his GDC talk ‘Rocket League: Scaling for free-to-play’, he discussed the timeline that the studio followed to carry out the transition, from scaling