Roblox business model criticized as exploiting children

Originally published on GamesIndustry.biz by Jeffrey Rousseau

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A new investigation from People Make Games argues that children’s game platform Roblox is exploiting its younger user base.

According to the report, Roblox sees an estimated 200 million users a month and its core user base is between the ages of 9 and 15.

Roblox users are able to earn money from games that are created on the platform, but the company gives them a much smaller cut of the revenues than is industry standard for game developers.

On Roblox developers earn 24.5% of their revenue, compared to 70% on Steam, and 88% on the Epic Games

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