The industry should follow EA in using patents to defend accessibility | Opinion

Originally published on by Rob Fahey

Rob Fahey

Contributing Editor

Friday 27th August 2021

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Most stories related to software patents and the games industry have a certain Sword of Damocles feel to them: thus far, at least, their implied threat has been far more significant than their actual impact.

High-profile instances like the patenting of Shadow of Mordor’s “Nemesis” system have been more notable for the conversations they have sparked about slippery slopes than for the actual restraints they have placed on other developers — but the whole topic of these kinds of patents remains a controversial one, both within the games industry and beyond.


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