When a game blows up, how do you deal with the fallout?

Originally published on GamesIndustry.biz by Jeffrey Rousseau

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For developers of online games, having millions more players than you expected at launch would be classified as a pretty good problem to have.

But it’s still a problem, particularly when the crushing weight of players is more than the game can technically handle and you’ve only got a small dev team to help address the problem. So what’s a game developer to do in that situation?

That’s the question 1047 Games had to offer after it launched Splitgate into open beta in July. Splitgate is a free-to-play online arena shooter that has been described as Halo meets Portal as

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