MercurySteam responds to complaints over staff missing from credits

Originally published on GamesIndustry.biz by Marie Dealessandri

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Metroid Dread developer MercurySteam has responded to former employees who had objected to being left out of the game’s credits.

In a statement shared with Spanish games publication Vandal, a spokesperson said that developers must have worked on the title for at least 25% of its full development time to appear in the credits.

The spokesperson added that, occasionally, exceptions are made for “exceptional contributions.”

Vandal reported that several employees had voiced their concerns over not being included in Metroid Dread’s credits in the past few days.

Senior 3D artist Roberto Mejías said on Linkedin that he worked on the game

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