Valve ban deals blockchain gaming a big blow | Opinion

Originally published on GamesIndustry.biz by Brendan Sinclair

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Last week, Valve updated the Steam rules to prohibit games based on blockchain that issue cryptocurrency or NFTs, or let users exchange them.

It was an unusually proactive move for a company that typically takes an “anything goes” approach to what happens on the platform, and then reverses course only when people point out the entirely foreseeable problems or it gets yelled at loudly enough.

As much as I would like to give Valve credit here for assessing the downsides of blockchain technology and refusing to contribute to an environmentally disastrous speculative bubble with no compelling use case in games

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