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The key to good game development acquisitions — from the perspective of the acquired studio — is finding a partner who is “all-in” on your studio and your game, says Obsidian Entertainment CEO Feargus Urquhart.
The co-founder of the Californian studio behind The Outer Worlds spoke openly about some of his experiences with publishers and why Obsidian ultimately decided to join Microsoft’s in-house studio group at GI Live: London earlier this month.
“There has to be a cultural fit. And there has to be an understanding of why they’re purchasing you. There has to be absolute clarity