One year of Baldur's Gate 3: An adventure in failure and success

Originally published on GamesIndustry.biz by Marie Dealessandri

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It’s a different world since we last talked to Larian Studios’ CEO Swen Vincke.

In February 2020, the studio had just started showing Baldur’s Gate 3, and Vincke talked to GamesIndustry.biz about working on the iconic IP, at a press event organised in Paris.

The event was part of a wider preview tour that also then went to Germany and America, wrapping up with PAX East 2020. There was no knowing that this would be the last in-person event for the Larian team for almost two years.

When we talk to him this time around — shortly after

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