12 winning tools and strategies for the games industry's Work From Home era

Originally published on GamesIndustry.biz by Colin Campbell

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The games industry has spent at least a chunk of the past 18 months working from home and, oh boy, it’s been disruptive. But it also alerted companies to the benefits of WFH as well as solutions to problems inherent to managing teams of remote workers.

In conversations with a dozen companies, Gamesindustry.biz found that most companies are looking at some kind of WFH / in-office hybrid going forward. Their reasoning is that a lot of workers prefer to work from home, and their performance has been more than satisfactory during the pandemic. Also, smaller central offices can

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