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Listen to any discussion about the differences between working at a larger, established studio and a small indie team, and you can almost guarantee someone will use the phrase “wear many hats” regarding the latter.
It makes sense, to an extent. When you don’t have dozens or even hundreds of people on your team, the workload involved in making every aspect of a game function (not to mention keeping the lights on in your business) is likely to be shared among your colleagues.
But with more and more opportunities emerging for freelancers online, it is perhaps becoming more practical to