A developer's guide to releasing a game on Steam

Originally published on GamesIndustry.biz by Marie Dealessandri

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If you’re an independent developer who prefers a premium business model, there’s an excellent chance that your business is built around Steam.

One of the ongoing tasks of the GamesIndustry.biz Academy is to provide developers with all the key information they need to publish their game on Valve’s platform — and to make sure it thrives after launch. We’ll explore the many facets of selling games through Steam, from designing a store page and gathering wishlists, to navigating price-points and discounts, by talking to prominent developers and Valve itself.

Launched in 2003 for Valve’s first party games,

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