Bokeh Game Studio founders Q&A video part one – Slitterhead inspirations, creatures, combat, and more

Originally published on Famitsu - Gematsu by Sal Romano

Bokeh Game Studio [5 articles]” href=”https://www.gematsu.com/companies/bokeh-game-studio”>Bokeh Game Studio has released the first part of a question-and-answers session with the founders, featuring CEO and creator Keiichiro Toyama, CTO and game director Junya Okura, and COO and producer Kazunobu Sato.

In the interview, the creators discuss their inspirations for the December 2021-announced Slitterhead [1 article]” href=”https://www.gematsu.com/games/slitterhead”>Slitterhead, gameplay, inspirations, downloadable content, indie life, creatures, combat, and more.

Get the full interview video and transcript below. Part two will be available on March 4.

What were your inspirations for the creation of Slitterhead?

Keiichiro Toyama, Creative Director: “A first aspect is the energy I felt

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