Did anything fail during the flood of new releases? | Analysis

Originally published on GamesIndustry.biz by Christopher Dring

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Let me set the scene.

The premium new games market has had a difficult few years.

Last year across Europe, new game releases (so titles actually launched in 2021) accounted for less than 30% of all games sold.

There are numerous drivers around this. First, it’s been a relatively quiet couple of years for new titles, partially because of COVID-related delays.

Then there’s the continued lack of PS5 and Xbox Series X stock, which has at least delayed buying intentions from some players.

“The age of engagement is increasingly at odds with the business of selling new $70 games”

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