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There’s an argument to be made that the rise of video game subscription services is inevitable. Take a look at any other form of entertainment — TV, film, music, books — and you’ll see all have been disrupted, sometimes irreversibly, by the monthly fee model.
Conventional wisdom across the wider entertainment world is that subscriptions should offer access to a vast library of almost all content on the relevant platform: Netflix, Spotify, Kindle Unlimited and many others operate in this way. It’s this expectation that made the Stadia business model so jarring, ultimately to the detriment