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If you’ve ever been fully immersed in a game, you probably have quality sound design to thank for it.
Every noise you hear when you explore places like Dunwall in Dishonored or Yharnam in Bloodborne, from the clink of a glass all the way up to the snarls of beasts, needs to be created and implemented by a sound designer.
It’s a fascinating role and one that allows you to have a definable impact on the overall quality and creative vision of a game. However, it can be somewhat unclear from the outside looking in what sound designers