How to place virtual objects in the real world convincingly

Originally published on GamesIndustry.biz by Magnus Runesson

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Augmented reality has created an incredible opportunity for developers to bring video games into the real world for the first time. But as with any new opportunity, building for AR comes with a whole new set of challenges that few creators have faced before.

How do you create an experience that exists in 360 degrees around a player? How do you factor for in-room obstacles? What should you do to mirror real world lighting and color?

What sets AR games apart from everything else that’s come before is the need to create a meaningful sense of immersion that

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