How Xbox changed the games industry

Originally published on by James Batchelor

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In late 1998, Seamus Blackley was flying home from a visit to his then-girlfriend in Boston, looking for a way to pass the time with his brand new laptop. During the flight, he wrote a proposal about how his employer could build a games console.

His motivation? A Sony advert for the upcoming PlayStation 2, claiming that the company’s second console would be so powerful, it would be like a personal computer in the living room.

Blackley, who spent much of his time working around graphics and assessing future capabilities in this area for Windows, considered this to be

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