Report: Cloud gaming to surpass $13.5bn by 2026

Originally published on GamesIndustry.biz by Jeffrey Rousseau

Analytics firm notes that live service games, user generated content, video game viewership will aid business growth

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Today DFC Intelligence released its Cloud Gaming and Interactive Streaming: Analysis and Forecasts 2021-2026 report which says cloud games and interactive streaming businesses will grow to $13.5 billion by 2026.

For comparison the analytics firm said that this year’s cloud gaming market generated $1.23 billion.

The report goes on to explain that existing gaming consumers that own high-end PC and consoles are expected to generate nearly $10 billion of the expected forecast.

“Currently the bulk of revenue comes from subscription services however most of

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