Should you grow your games company? Four questions to help you decide

Originally published on GamesIndustry.biz by Lindsay Gupton

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After 33 years in the game industry, I have seen the good, the bad, and the ugly when it comes to gaming studios expanding, whether it be growing a current team, opening up new offices, or launching an entirely newly-branded studio as a subsidiary.

We at Pipeworks just launched our first new studio — Timbre Games in Vancouver led by Joe Nickolls, Zoë Curnoe, and Geoff Coates. This was the first big step in our North American growth strategy, and was a result of backing an amazing team we knew could stand on its own but also be part

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