Simulation and accessibility neck-and-neck for racing studio Milestone

Originally published on GamesIndustry.biz by Brendan Sinclair

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For a quarter century now, the Italian studio Milestone has built its reputation as a racing game developer. But as Milestone CEO Luisia Bixio tells GamesIndustry.biz, it didn’t start that way.

In the mid-’90s, Milestone was known as Graffiti, and its first project was a Super Nintendo adaptation of the game Loopz, which, in keeping with the convention of the day, was named Super Loopz.

“They started in the beginning with a puzzle game but they were something like three people,” Bixio, who first started working with Milestone in 2005 tells us. “It was a very, very small team.

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