Ten years later, Jenova Chen reflects on Journey

Originally published on GamesIndustry.biz by Brendan Sinclair

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This weekend will mark the tenth anniversary of ThatGameCompany releasing Journey on the PlayStation 3.

A sombre and wordless adventure through a desolate environment, Journey was a rare offering at the time, an independently developed game with clear artistic aspirations given a prominent spotlight from a major platform holder in Sony.

Players’ goals were communicated simply, a beckoning mountain in the distance with a beam of light emanating from within a rupture at the peak, a path of plant-like constructs that recharge the player’s limited flying ability creating a path to who knows where.

The story was likewise less explicit

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